/***********************************************************
 *
 * Gaoth
 * Copyright (c) 2011- Marcus Lundgren
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it freely,
 * subject to the following restrictions:
 *
 *  1. The origin of this software must not be misrepresented; you must not
 *     claim that you wrote the original software. If you use this software
 *     in a product, an acknowledgment in the product documentation would be
 *     appreciated but is not required.
 *
 *  2. Altered source versions must be plainly marked as such,
 *     and must not be misrepresented as being the original software.
 *
 *  3. This notice may not be removed or altered from any source distribution.
 *
 ***********************************************************/

#pragma once

#include <vector>
#include <string>

#include <gaoth-shared/data/entities/base_entity.h>
//#include "map_object.h"

/**
 * Contains the objects and information about the current
 * state of the game.
 */
class Model
{
public:
    /**
     * Constructor.
     */
    Model();
    /**
     * Destructor.
     */
    ~Model();

    std::vector<gth::shared::data::BaseEntity> entities;

    void set_last_message( const std::string& s );
    std::string get_last_message() const;
private:
    std::string _last_message;
    //std::vector<MapObject> _objects;

    // Illegal
    Model( const Model& );
    Model& operator=( const Model& );
};
